About
I lead UX, information architecture, and product design at IBM Consulting from Dallas, Texas.
My background is unusual for someone doing this work today. I came up through creative direction at Omnicom agencies, leading digital work for Honda, Acura, Michaels, AT&T, and the US Air Force. I spent ten years there learning how to translate executive ambiguity into things you can ship. In 2019, I made the move inside the machine I'd been pitching to from the outside, and built digital products for Omnicom. In 2024, I joined IBM as Senior Manager of UX and Design.
What that background actually means: I've sat on both sides of the room. I've been the consultant pitching the work and the practitioner doing it. I've defended a navigation pattern to a skeptical CMO and I've defended the same pattern, the next week, to a skeptical engineer. The two skills feed each other, and I've come to think of the combination as the actual product I sell.
How I Work
The hard problem is almost never the screen. It's the workflow upstream of the screen, or the language people use to describe what they're doing, or the assumption baked into a stakeholder's brief. The screen is where the symptoms surface. Good design starts further back.
Restraint is a senior skill. Anyone can add. Knowing what to remove, what to merge, and what to refuse is the part that takes twenty years to develop. I cut more often than I add.
Design systems are organizational artifacts. Components, tokens, and patterns are the visible part. Governance, role-based access, and contribution rules are the part that determines whether the system survives the people who built it.
AI doesn't change the job; it changes the surface area. The fundamentals of information architecture, workflow design, and operator trust haven't moved. What's new is the volume of decisions a human now has to review, accept, or override in a given day. That's where I focus most of my current thinking.
How I Lead
I've built and led multi-disciplinary teams of fifteen-plus across design, copy, art direction, UX, motion, and production. I've mentored senior creatives into team leads, established review and critique standards, and set the cultural bar that retains the talent an organization depends on.
SYNERGY is the proof that my practice can be taught. At Targetbase, inconsistent project workflows and budget overruns were eating the agency from the inside. I designed and rolled out a Design Thinking–grounded delivery process, made it teachable, and watched it get adopted across multiple client teams as the default way of working. A process that only works when I'm in the room isn't a process. It's a personality.
The same instinct drives my current work at IBM, where I design and teach the global training program for AI adoption across the product consultant practice. Which AI tools fit which tasks, how to hold human oversight, and the guardrails that keep the work responsible. The pod I led on the clinical ECG engagement, four designers and researchers, carried the methods forward after I rotated off. That's the test I care about.
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